![]() ![]() The only safe time to use this is when you know you can't be punished for it, because the cast time leaves you very vulnerable to backstabs, etc. The damage output is very high, but the hp drain is just too much in my humble opinion. Karmic Justice : Rarely works, and when it does, your opponent has to be near you. Replenishment: With Second Chance gone, you might as well buff yourself with something. And the windup time is just as bad as Lightning Bolt. Good news is that there's not a lot of Lightning defense in this game, so when getting hit by one of these things, it will hurt. The small hit range also means its tracking is sometimes less than desired. The windup time is very slow on each of these attacks, allowing ample time to dodge them. The range is also very good, allowing you a safe distance from backstabs as long as you are careful. This miracle is very, very powerful, allowing you to essentially control your opponent by slowing him down to a trod. Its only limitation is 3 charges, so time them well IE, mix it up with some melee Tranquil Walk of Peace : This is Faiths answer to roll spamming. Much faster than its predecessor, albeit with smaller range, this is what I recommend using when they are close. Spells: Wrath of the Gods : This miracle rocks. If you want help making your own build, you can consult this useful page on how to make a build by Blaine. This is a player-created Build for Dark Souls.
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